Pixelmusement MegaZeux Games Last Updated:
April 25th, 2022

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MegaZeux Games

Way back between 1999 and 2001 I worked with a game creation system called MegaZeux, which operates entirely in text mode yet boasts some incredibly powerful features, including module music support, character table editing, palette editing, digitized sound effects; MegaZeux could possibly be the most advanced text-mode program ever created!

Over the years I've phased out much of my super-old software which didn't have much purpose... but now that I've been making the Ancient DOS Games series for years now, it's good to have my original MegaZeux creations archived here again, plus some extra stuff, as MegaZeux has not only shown up on ADG in Episode 31, but I also built an entire game for the sake of ADG Mod 10!

This page features five games I released during my tenure with MegaZeux, a special package I put together when I left the MegaZeux community with all the most interesting bits and pieces I put together compiled into one download, as well as ADG Lazer Warz, which I built over the course of April 2022. If you want to try any of these things out, you will need a copy of MegaZeux. The best place to get MegaZeux and MegaZeux games nowadays is the DigitalMZX website at http://www.digitalmzx.com. You'll also be able to find all of these games there too!


Click the images to enlarge them or the disks to download the games themselves!


ADG Lazer Warz

For Ancient DOS Games Mod 10, I decided to build an entire game in MegaZeux and talk about some of what goes into making such a game, especially when deviating from the built-in objects. Unlike most of what I made in the past, this game is fully complete, featuring 15 action-packed levels and focusses on player-fired lazers, where you can select the lazer colour to do quad-damage against targets of a matching colour!
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Armageddon Swordz Engine

Basically, it's a sword engine for MegaZeux where, while holding spacebar, pressing a direction causes you to swing your sword in a giant half-circle arc in that direction. Unlike other sword engine attempts, this one gives you lots of range to work with thus making it less likely you'll be assaulted by enemies. Also included are damange number indicators which float up when something is attacked.
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ASCII Robowarz 3D Demo

It's a first-person shooter made using a text-mode game creation system that normally plays as an overhead 2D shooter. Need I say more? ;)
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Battlesuits Demo2

Battlesuits was my first attempt to make a full RPG, but just a couple weeks before it was to be completed, a hard drive crash effectively eliminated the last half of the game, (nine straight months of effort), which is why I never completed it. The battles happen using a time-based system and are one-on-one.
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Town of ZZT for MegaZeux v1.1

The story goes that I ported Town of ZZT to MegaZeux, sent an inquiry for permission to release it, and Tim Sweeney responded with a really short eMail saying I could. The only aspect of ZZT I couldn't transfer over perfectly were the Centipedes, but I did manage to approximate them. This is actually an updated version to fix the key glitch that happens in certain versions of MegaZeux.
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Treasure Hunt IV Demo

This game was the first (and so far only) of my games to feature one of my original characters: Todd! It's also a semi-sequel to three other games I made in QBASIC, the objectives of which were to find treasure in randomly generated maps. This game is a platformer instead and you find treasure by bouncing onto enemies.
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Gemini's MegaZeux Stockpile


When I left the MegaZeux community, I didn't want all of the little stuff I made to go to waste, so I released this massive compilation of all kinds of little pieces of MegaZeux stuff I had been working on but never really got very far with. Some of the pieces are fairly pointless, but some are almost fully realized engines including an updated Battlesuits battle engine that runs full-screen, has pixel-accurate status bars and can display multiple damage indicators at a time, anywhere on the screen.
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