I should point out that standards are MUCH higher nowadays, with students attending game design classes in post-secondary institutions being expected to produce much stronger material. Part of the reason for this is the prevalence of 3D (which is what commercial developers work with almost exclusively) and because of the vast array of tools and libraries available now, such as Unity. In the early 90s, these kinds of options simply didn't exist. :/
Just a reminder that the limitations with keys locking up when trying to press multiple keys on a keyboard at once are hardware-based, not software-based, thus using the DOSBox keymapper to map joystick/gamepad buttons to keyboard keys doesn't factor into this limit, meaning if you have several keys held down at the software level thanks to a mapped joystick or gamepad, the actual keyboard itself will still function as well as it should. :B
DISCLAIMER: Only HTML files may be linked to and only screenshots may be used on other websites without permission. No other files or images may be copied or linked to without permission. Pixelmusement cannot be held responsible for any computer damages that occur while visiting, downloading, or using material on or from this website, though proper usage should yield no computer damage whatsoever.
Remember to surf responsibly and virus scan all your downloads from ANY website you visit!