Pixelmusement ADG Episode 151 Last Updated:
January 3rd, 2015

pixelmachine0
----------------
Home
News
Games & Software
Ancient DOS Games
Recent Episodes
Season 1
Season 2
Season 3
Season 4
Fillers / Other Videos
A-Z Episode List
No-Nostalgia Retro Gaming
Miscellaneous Stuff
Support
Contact
About Gemini
Links
----------------
Follow @pixelmusement.com on Bluesky

RSS Feed

ulex
icon
Previous
icon
Recent
icon
A-Z List
icon
Next
hbarleft hbarright

Ancient DOS Games --- Episode 151

Cosmo's Cosmic Adventure




Additional Information and Corrections:

  • Here's a link to the full game on the 3D Realms storefront: https://3drealms.com/catalog/cosmos-cosmic-adventure_37/


  • Or, if you prefer to spend an extra $1 to get the game on GOG, following this link instead: http://www.gog.com/game/cosmos_cosmic_adventure


  • The HD mode will be on by default if you watch these new ADG videos here from my website, however, if you watch them on Blip (or elsewhere once I get up to date on YouTube) the HD won't be on by default. Just something to keep in mind since the text and such may look a little ugly without the HD boost. :P


  • It may not be obvious but when I'm talking about the jumping issues, almost every moment where I'm stuck on a wall for a fraction of a second is a moment where the jumping wasn't working even though I was pressing the button. Same goes for when I clung to the wall and got hit by a projectile. Also, when I slid off that ice wall, I was trying a new approach of just rapidly hammering the jump button but it didn't quite work so well. That said, all prior attempts went even worse. I did eventually get over it by preemptively hammering away at the jump button before touching the cliff and getting a tiny jump right at the top where I clung to, allowing me to clear the cliff. The rest of the level was a cakewalk by comparison. :P


  • I probably should've elaborated a bit more on the enemies, as there's some interesting enemy designs in place and all of them feel unique and serve a purpose, including a particular kind of "enemy" that can't hurt you and drops treasure when you touch it. There are a couple enemies though that have been blatantly lifted from the Mario games, such as ghosts which only go after you when you're not looking at them and stones which crush you if you try to walk under them.


  • Many Apogee titles reused assets from one episode to the next. Cosmo's Cosmic Adventure does have SOME reuse, but it's not nearly as bad as in other Apogee titles, with the exception of the enemies which are pretty much the same between all three episodes. Episode 2 doesn't even have a boss. :P
drex
top

Copyright ©1995-2015 Pixelmusement, All Rights Reserved.

DISCLAIMER: Only HTML files may be linked to and only screenshots may be used on other websites without permission. No other files or images may be copied or linked to without permission. Pixelmusement cannot be held responsible for any computer damages that occur while visiting, downloading, or using material on or from this website, though proper usage should yield no computer damage whatsoever.

Remember to surf responsibly and virus scan all your downloads from ANY website you visit!