There's actually some impressive, subtle features in this game which are easy to miss, such as the volume of the footsteps of the Human characters getting louder the closer they are to E.T.
It's possible to find a dying flower in some pits which you can bring back to life. I'm not quite sure of the mechanics behind how to find the flower, but giving seven Reeses Pieces to Elliot before touching a flower and doing this multiple times is how you find the initials of the game's coder, Howard Scott Warshaw. (Atari was against giving credit to the people making their games so many programmers for Atari would hide their initials in some manner, requiring the player to perform very specific sequences of actions in order to make those initials appear.)
BTW: The rumours of hundreds of thousands of Atari 2600 carts being burried turned out to be true. Those of you following the news may already know that a documentary crew set out to confirm the rumours and ended up digging up countless dumped cartridges, not just E.T. but even games which were GOOD, like Centipede. The person in charge of getting rid of the cartridges way back when has also since come forward about it.
I'd rather play THIS game over Skunny Kart any day of the week... :P
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