Pixelmusement ADG Episode 139 Last Updated:
June 11th, 2014

Games & Software
Ancient DOS Games
Recent Episodes
Season 1
Season 2
Season 3
Season 4
Fillers / Other Videos
A-Z Episode List
Miscellaneous Stuff
About Gemini
Follow @Pixelmusement on Twitter
RSS Feed

A-Z List
hbarleft hbarright

Ancient DOS Games --- Episode 139

Rise of the Triad

WARNING! The gameplay footage in this episode contains violent imagery. If you are under the age of 18, or if you find such content offensive, please do not watch this episode.

Additional Information and Corrections:

  • Here's a link for any of you who want to pick up Rise of the Triad on the Good Old Games website: http://www.gog.com/game/rise_of_the_triad__dark_war

  • It's possible having the player cap at 11 was a reference to Spinal Tap, but from what I've read about it so far from the developers it's hard to know if this was intentional, coincidental, or somewhere in the middle. :P

  • There's no cooperative gameplay in the multiplayer mode. I have no idea why they left out something like that but again, I think it's related to the limitations they were pushing and the design of the engine. Then again, the IPX networking support absolutely requires one system be set up as a dedicated server. Basically, while the multiplayer support in the game does have a lot to it, it's also got some unusual quirks.

  • I've never actually played the shareware version of this game... Turns out the levels in the shareware version are completely different from the levels in the registered version! ...technically. You can actually play the shareware levels in the registered version by choosing the appropriate alternate levels file in the setup program. This is also how you access "Extreme Rise of the Triad", if you installed it separately or if it came included with your copy of the game. (The GOG release does indeed include Extreme!)

  • Even though the game is split up into episodes you're not allowed to play those episodes out of order like with other first person shooters of the time.

  • One of the features I didn't mention is that the game actually has some comedically descriptive difficulty selections which are different each time you select your difficulty. Also when you quit, there's various flavours of ways the game will kill you for quitting, accompanied by an appropriate sound bite. ;)

  • I somehow managed to completely miss capturing any footage of the Dark Staff in action during the regular gameplay, thus I had to go back and use cheat codes so that I'd be able to show it in action. I was thinking of doing that with the Knife, except because enemies are somewhat random it would've been difficult and annoying to find one that would use a net. :/

  • I neglected to talk about the "minor issues" I mentioned. One of these revolves around crashes which can be triggered in relation to some of the powerups like God Mode. Although most of these crashes were fixed through patches, a few still linger. There's also a handful of spots in some of the level designs where you can get yourself trapped and have to reload or restart the game. The zoom controls on the automap are also reversed with + zooming out and - zooming in. Again, it's all minor stuff really.

Copyright 1995-2014 Pixelmusement, All Rights Reserved.

DISCLAIMER: Only HTML files may be linked to and only screenshots may be used on other websites without permission. No other files or images may be copied or linked to without permission. Pixelmusement cannot be held responsible for any computer damages that occur while visiting, downloading, or using material on or from this website, though proper usage should yield no computer damage whatsoever.

Remember to surf responsibly and virus scan all your downloads from ANY website you visit!