WARNING! The gameplay footage in this episode contains violent imagery. If you are under the age of 18, or if you find such content offensive, please do not watch this episode.
Additional Information and Corrections:
Doom II and Final Doom now come bundled together on GOG! The cost is $10 on its own or you can get a discount if you buy it bundled with The Ultimate Doom. In any case, here's a link to purchase it: http://www.gog.com/game/doom_ii_final_doom
I personally recommend the Doomsday Engine source port over DOSBox if you wanna play the game on modern systems to get all kinds of enhancements to the original game. Here's a link so you can grab a copy of this. Note that all it needs to run are the WAD files from the game, since that's where all the levels and graphics and such are stored, so it even works with the files from the Steam release: http://dengine.net
When the adverts for Daikatana hit the scene, I think everyone wanted to punch John Romero... Ridiculous advertisements aside though, the guy's got some serious talent... and a lot of hair. :D
Who else noticed I slipped up and called the game "Doom" at the start of the game stats? :P
Recording the fight between the Cyberdemon and Spider Mastermind was an afterthought and I didn't have a save to take me straight there, which is why it's obvious I had been using cheat codes to get back there to record it. ;)
One major tip I should give you guys, and something I think is probably one of the only negative points about this game, is that many of the levels require you to abuse the fact that enemies will get mad at each other and shoot each other down, as there's typically not enough ammo lying around to be able to take all of the enemies out on your own volition. This leads to several sections where the best thing to do is get everything shooting at each other, then just hide behind some walls until the commotion stops... which can take several minutes and is boring. :P
The Revenants also don't actually shoot eyeballs at you, the projectiles just happen to be ball-shaped and on fire. Still, it would've explained their homing capabilities better if they were. Looks like Id missed a graphical opportunity there! :O
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