When I say, "even typical RPGs don't have this much story to go through", I'm referring to the overall length of the game, not the length of time I spent getting through the first chapter. Obviously most RPGs have more than 5 hours of gameplay. ;)
There's quite a lot of things I didn't touch on, such as the barding system, lockpicking, teleportation, and more, however, many of these extras don't really factor into the early-game so I mostly only know of their existence and not how they work. Save for lockpicking since you're introduced to that [i]very[/i] quickly.
There's also these special chests you can find that are opened by answering a riddle. The first one you come across is fairly easy, but they can get pretty tricky later on, and while a brute force approach may work when you only have three or four letters to deal with, just wait until you start seeing seven... :P
So... how many times did I say "massive" in this episode? ^_^;
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