Pixelmusement ADG Episode 61 Last Updated:
October 8th, 2011

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Ancient DOS Games --- Episode 61

Scorched Earth

Additional Information and Corrections:

  • Here's a quick link to Wendell Hicken's Scorched Earth page: http://www.whicken.com/scorch/

  • There were a lot of features I didn't talk about. One of the notable ones allows you to play in a typical turn based fashion, or also sets it up so ALL players fire shots at the same time so that each player gets the same number of shots until they die. There's also a mode for simultaneous play, where players can aim and shoot in real time, but I've never been able to get it to work properly. :/

  • Another neat feature is the teamplay options. You can set up standard teams which simply score together, teams which pool all their money together, or vicious teams which are like standard teams, but when all opponents are gone, the team fights itself down to the last man standing and that person gets the reward for winning the round!

  • Actually, as much as I dislike the AI in this game, old artillery games for the most part, don't have good AI. Scorched Earth's AI just happens to be one of the worst, and because it can glitch out and create a state where the game can't be played anymore... yeah. :P

  • Although there were a bunch of features I didn't mention, there was one in particular that a lot of people really enjoyed in this game: Talking Tanks. Essentially, there's two special text files with various one-liners that the tanks can be configured to randomly spout. One text file is filled with attack messages, the other with death messages. I didn't mention it because I usually disabled this feature and thus it skipped my mind. ^_^;

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