Pixelmusement ADG Episode 52 Last Updated:
July 23rd, 2011

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Ancient DOS Games
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Ancient DOS Games --- Episode 52


Additional Information and Corrections:

  • If it seems like I'm talking a bit slower than usual and stuttering a little, it's because I was dead-tired when I did the voice over. Welcome to my world of sleeping disorders. x_x;

  • Here's a quick link for those of you who want to download Cyberdogs. You'll have to scroll down the page a bit to find the download itself: http://www.dosgames.com/g_act.php

  • Also note that there's a sequel called "C-Dogs". Although the sequel has much more to do, it lacks some of the polish of the original and as such, I prefer the aesthetic of the original. I'll probably cover the sequel in an ADG episode sooner or later. ;)

  • There are a few on-screen elements I didn't mention. Firstly, the "Alert" text which comes up indicates when an enemy is nearby. The "1" in the bottom left corner is actually a frame ticker, and if the number goes up it means more frames are being skipped to keep the gameplay going at the correct rate. Lastly, stuff keeps appearing and disappearing as a result of visibility. You can't see beyond solid walls or obstacles that are in your way and thus makes the game a little more tense.

  • The game doesn't save options or the key you've defined to show the map, so you need to set these up again each time you run the game.

  • I got confused as to which enemy was the Goggle Zombie and which was the Cyborg, so I had to do some last minute editing to fix this up. As a result, when I say that the Cyborg++ is like the Goggle Zombie, I actually mean it's like the regular Cyborg.

  • Turns out the Sound Blaster 16 support DOES work in this game, but you have to make sure Tandy sound in DOSBox is set to "auto" or "off". Apparently, Tandy sound can conflict with Sound Blaster 16 sound... never knew that...

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