Pixelmusement ADG Episode 43 Last Updated:
July 16th, 2011

Games & Software
Ancient DOS Games
Recent Episodes
Season 1
Season 2
Season 3
Season 4
Fillers / Other Videos
A-Z Episode List
Miscellaneous Stuff
About Gemini
Follow @Pixelmusement on Twitter
RSS Feed

A-Z List
hbarleft hbarright

Ancient DOS Games --- Episode 43

Magic Carpet

Additional Information and Corrections:

  • Magic Carpet is now available from the Good Old Games website for $6 as a digital download. Follow this link if you wish to get it: http://www.gog.com/en/gamecard/magic_carpet

  • The Earthquake and Crater spells actually work on airborne enemies too, which is something I frequently forget about.

  • I've never actually played this game multiplayer, so I don't actually know how good I would be against a living opponent. Same with the sequel too. Just another reason why a modern sequel/remake would be awesome.

  • The video compression kinda makes the random dot stereogram mode impossible to view in this episode, but trust me, it DOES work when you're actually playing.

  • As you might've noticed, the speed is not constant throughout the game. The faster your system and the less stuff is happening on-screen, the faster the game goes. Thankfully, the sequel, Magic Carpet 2, is frame limited and thus can't go too fast. (But it can slow down.)

  • In order to run the game with SVGA graphics you needed at least 16 MB of RAM, which is the default setting in DOSBox. Sometimes it's a good idea to bump this up to 24 just to be on the safe side. I've found that 24 is usually a much better number to use with DOS games in general than 16. 32 on the other hand can wrap around short integer variables and thus some games will complain if you set the RAM that high.

  • Although the "max" cycles setting should work for most users (especially once you turn SVGA graphics on with the R key), it may still run way too fast on some systems. In this case, try a high fixed-cycles setting, such as 100,000, but keep in mind that even a fixed cycles count will cause other issues depending on how much processing the game is doing. Alas, there is no way to get the speed of Magic Carpet to be perfect, and it was especially bad on real hardware since you were stuck with whatever speed you ended up with. :/

Copyright 1995-2011 Pixelmusement, All Rights Reserved.

DISCLAIMER: Only HTML files may be linked to and only screenshots may be used on other websites without permission. No other files or images may be copied or linked to without permission. Pixelmusement cannot be held responsible for any computer damages that occur while visiting, downloading, or using material on or from this website, though proper usage should yield no computer damage whatsoever.

Remember to surf responsibly and virus scan all your downloads from ANY website you visit!