Pixelmusement ADG Episode 2 Last Updated:
May 30th, 2010

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Ancient DOS Games --- Episode 2

Mega Man

Additional Information and Corrections:

  • E.T. for the Atari 2600 is actually not THAT bad a game, don't get me wrong it still has issues and a bit too much random chance thrown in, but once you know how to play it and how to avoid its issues, it's nowhere near as bad as say, Pac-Man on the Atari 2600, which I feel is even worse. (Ms. Pac-Man on the 2600 though is excellent.)

  • Yes, I know there's a VGA mode, but all it does is properly centre the 320x192 display using VGA control registers, whereas the CGA and EGA modes can't do this.

  • Tandy computers were old IBM-compatible systems released in the 80s and early 90s which had a few default advancements over other systems, specifically a special 16-colour graphics system which worked in both 320x200 and 160x200 resolution, and a 3-channel sound system which was basically like 3 PC-speakers which could all go at once. Mega Man has an option for Tandy graphics on startup, but choosing it defaults to CGA 4-colour graphics. Lame.

  • I record the voice before I splice these videos together, which is why my explanation of the inconsistent speed thanks to the animations runs way too long compared to the footage. Gotta learn to do better with that. ;)

  • The "Japanese Layout" is a bit of a stereotype, but a good one. A lot of early Japanese PC games had controls that were optimized for minimum hand-movement and always started with Z as your first action button, X as your second, C as your third and V as your fourth. If more than four action keys were needed the next row up, A S D F would be used. I find it's much easier to play games with than the spacebar + enter combo that was common with old games.


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