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Welcome to the Pixelmusement website!
Home of the obscure and barely known game designer: Kris Asick
News for May 18th, 2013:
Click here to watch Ancient DOS Games Episode 113 - God of Thunder
Almost back on schedule! :D
Yeah, I'm sick and tired of being late constantly, even if this time around it was only by a few hours, but not only did I have to move but I had to set up a brand new computer system too and deal with all kinds of other non-technological issues like spiders, ants, overgrown vines, just to name the most major ones. All those problems are past now so it's simply a matter of getting back into my normal routine.
At least to some extent. I'm gonna be starting my YouTube channel sometime next week and once I'm cleared to upload videos longer than 15 minutes I'll start getting ALL of my ADG episodes copied over. I'm also going to have a general link in the description of each video to go to my website for more information and corrections related to each video.
I also intend to upload a video to YouTube that won't be showing up on Blip before anything else, just to explain what's going on and to assure people that I'm going to be maintaining both Blip and YouTube stuff, and to explain how even though I'm skeptical of YouTube, I'm giving them a chance because there's more potential pros than cons if it works out, and because lots of viewers have requested I start uploading to YouTube.
Haven't been able to get any more work done on Vectorzone yet, but I will be getting back to it soon. As for the music update, I'm gonna wait until next month to get that going. I wanted to do it this month but the amount of time remaining to get the website hosting upgraded and get all the music transfered over, sorted, and uploaded properly, is not comfortable. I'd have to rush to get it all ready in time, but I make mistakes when I rush and making a mistake with my hosting would be a TERRIBLE idea, so I'm gonna hold off for the moment.
Nothing too much else to say at the moment. Plenty more to come though! :)
News for March 30th, 2013:
So... let's talk bandwidth.
At present, my webhost provides me with 200 GB worth of bandwidth per month. Used to be only 25 GB but got bumped up when they started offering unlimited plans which are slightly more expensive. I never upgraded to an unlimited plan because I didn't really see a need to.
However, while prepping a whole bunch of my music to upload, the numbers started to worry me, so I ran them through and noticed that, if every regular viewer of Ancient DOS Games downloaded all 61 (yes, sixty one) of the music files I was intending to upload, it would burn at least 250 GB, 50 GB more than I'm currently provided! D:
So, for the moment, I'm gonna have to delay the music upload until I can upgrade my webhosting account, but at least you all have a better idea now of why I've been so hesitant to get all my music up: There's a TON of it! And this is just the stuff I'm willing to share! Most of my really old music is rather poor quality and thus isn't going to be uploaded anytime soon, while most of my recent music is some of the best stuff I've ever tracked and thus I want it to be first heard in Vectorzone. ;)
There's other things going on in my life outside of the internet too which is going to make April an extraordinarily busy month for me. Here's hoping it all goes well! :)
News for November 27th, 2012:
The patch for PixelShips Retro is good to go and thus the game is now up to v1.13! :D
While the game is still natively a Windows 98 application, the palette problems that would occur with full-screen support on modern Windows Vista/7 computers are gone. I managed to fix the problem simply by running 16-bit colour instead of 8-bit paletted colour when a Windows XP or later OS is detected. (You can still get 8-bit full-screen support back if you shove the game into Windows 98 compatibility mode, but there should be no reason to have to do this.)
The free shareware version's updated too, so if you tried the shareware version once before and gave up on it because of the palette issues, give it another go! ;)
Unfortunately, to bring it up to being a native Windows XP/Vista/7 application would take a huge amount of time and I'd rather devote that time to future projects, especially with PixelShips 2 being one of them once I get Vectorzone and my tower defence idea completed. :)
Lastly, if you're having performance issues with the game despite it looking correct, try using the F8 key in-game to change the vSync mode, or try running in a window by cycling the screen mode with F9. Since the game has never used hardware accelerated graphics, some combinations of vSync and windowed/fullscreen will work better for some people than others.
Latest Ancient DOS Games Episodes!
Episode 112 - Lawn Mower
Episode 111 - 3D CyberPuck
Filler #28 - Life Stuff
Episode 110 - Carmageddon (Mature Rated)
Episode 109 - 3-D Dinosaur Adventure